Pixeltek provides outsourcing services to the game development industry. To see more samples, please view our portfolio.
We can create organic and inorganic models to be used in next gen consoles, as well as for handheld devices. We are proficient in, and licensed to use Autodesk's 3D Studio Max and Maya, as well as several other tools.
We unwrap and set the UV's so that they are ready to be textured. We ensure that everything is laid out efficiently so that we can maximize the amount of details, in as little space as possible.
We have an excellent team of talented artists, who can paint realistic, as well as shaded textures. They are also familiar with creating normal, bump and various other maps. We try to ensure that our textures are hand-painted wherever possible, to ensure the best looking textures.
We can rig and give weights to your 3D models and add various attributes that will then breathe life into them, and make them ready for animation.
We take higher polygonal models, and reduce them to different "Levels Of Detail", while ensuring that the look and feel remains close to the original. We have experience doing these for both Organic, as well as In-Organic models.
We take models of props and environments and create "destroyed states" that can be use in-game. We create realistic broken state that utilize the latest game engine physics, to ensure it looks as close to real life as possible.
We also have a team of talented and creative individuals, who can create original concept art. We have a firm grasp of popular culture, and can create art that caters to a variety of moods and genres.
We create 2D artwork on the pixel level as well. These can be used in interface and HUD design, as well as for overall art development for handheld titles, primarily Nintendo DS, Mobile phones and other handheld devices.